Age/Gender: n/a, Male
Don't mind me. I mean, it's not like I ever actually do anything.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 115 / 180
Exp. Rank #: 217,482
Voting Pow.: 3.64 votes
BBS Posts: 1 (0 per day)
Flash Reviews: 14
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
14 Reviews | 1 w/ Response
The one thing that really stands out to me in this game is the sound effects. I found that pretty entertaining, thumbs up!
The graphics are pretty solid as well, but I found the gameplay somewhat lacking. Had there been more to this game, I'd probably find myself returning to this every now and then. As it is, though, it's pretty much a "check out, smile and forget" kind of game. Why don't you try something a little bigger next time?
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It is audio-visually pleasing, but the gameplay isn't all that compelling. I suppose it's a well made minigame, but from the maker of Cyclomaniacs, I expected something more.
Author's Response:
thanks, it was just a quick one, I only took a day to make it, I dont like to make huge games all the time.
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Although not as impressively innovative as Braid, this gives me a similar mood. It makes me want others to experience this, although I know some of them are not at all enthusiastic about the medium of computer games. I find myself wanting to reproduce the mood in rpg form.
In terms of audiovisuals, I'd say this achieves a similar kind of minimalistic mastery to recent flash star Canabalt.
In the end I find myself frustrated with my inability to come up with a solution to the final level, because I really, really want to know how it ends - which says a lot about how much I like the story. Which is, well, a lot. If I had more arms, I'd give you more thumbs up, but I'm afraid you'll have to settle for two.
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The graphics and music set an interesting mood, which fits the game-play very well. I like how unlike similar games, this feels like a weekend stroll in the park and not like a mad race or being trapped in a maze. Offering a fixed pace and general direction instead of a strict path to follow is a neat twist that I certainly liked. The game did, however, get repetitive after a while and made me wonder whether or not the scenery was being randomly generated. Near the end, I was driven less by enjoyment and more by curiosity. In the end, Fig. 8 left me yawning and this is the only reason I'm not giving you a higher rating.
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It isn't easy to squeeze more value out of a one-key, monochrome side-scrolling game than this thing does. Although I'd certainly love to see someone try.
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I love the graphics, the music, the sounds, the gameplay! One thing I don't like is that I can't for the life of me figure out how to collect the crate that's locked with a doorswitch behind a door that's below two guns and two zappers. I hope that's me failing at finding a solution and not a level design flaw. I guess I won't find out until I see a walkthrough or something. Either way, I'd love to see some more of this!
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Now that I learned dinosaurs liked french toast, I am comforted the day is not wasted.
Also, thumbs up for doing a waffles song before Weebl.
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I particularly enjoyed the bits with the robot and the mantis.
I will now proceed to check out your other works, hoping they're just as fun!
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Well, the music does get repetitive, and the base concept is nowhere near original, but I really like that where each piece should go is not readily apparent. Also, the color scheme is pretty neat.
Overall, although I'm not thrilled, you certainly deserve an upward thumb.
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The music and graphics were really nice, and I liked the controls. Plenty puzzles for several evenings.
I'm not sure if it's just my browser misinterpreting things or something, but unlike in the first part, when I turn the game off, the solved/unsolved status of my puzzles goes poof. I wish this was not the case. Also, having solved everything and never going anywhere near the "average time", I have to ask - what are they based on?
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